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Squidball is a large-scale, real-time interactive video game that uses motion capture technology to create a unique and energetic gaming experience for large audience interaction.

In the world's largest calibrated motion capture volume, the game debuted in 2004, with an audience of 4,000 people, at the Los Angeles Convention Center, as pre-show entertainment for the SIGGRAPH Electronic Theater. Most recent Squidball venues include a 2010 event at Brooklyn's Bell House.

BWClick here to see the March 2007 Business Week coverage of Squidball, explaining why this is "the Wii for the Thousands."

 
 
 
       

Copyright 2006,2010 Squidball Team
Squidball Contact: info@movement.nyu.edu
Supported & Developed at the NYU Movement Lab