NEW! Estimating Shape and Motion with Hierarchical Priors
Space-Time Tracking
Integrated low-level tracking and non-rigid 3D reconstruction
Acquiring non-rigid structure and motion from point tracks

Nonrigid Motion Acquisition and Modeling

Rigid and chain-based models can cover coarse full-body motion, but ignore subtle non-rigid deformations. Problem areas are facial and lip-deformations, complex torso motion, muscle-deformations on arms and legs, and shoe deformations. With this new project, we started developing techniques that can pick-up those subtleties in 3D. We can recover non-rigid basis shape models from monocular views in 3D (Non-rigid Structure from Motion).
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Affiliated Projects: Digital Muybridge